I researched the Indian education system and created an active learning environment with the help of a board game.
Research based UI/UX project.
3 Months
To enable all types of students grasp the basic concepts of Chemistry using Gamification as a tool.
Applying elements of gaming in other fields and activities, such as education, technology, public awareness and so on.
Lee Sheldon was the first user of a gamified learning environment
Purpose: To reach the right kind of solution, sometimes understanding the users alone is not enough.
So, I studied a total of 11 Board games ranging multiple genres and broke them down in terms of the 2 major frameworks - MDA ( Mechanics, Dynamics, Aesthetics) and DPE ( Design, Play, Experience)
Genres: Racing, Strategy, Mystery, Battle,
Games: Cluedo, Dungeons and Dragons, Battleship, Scrabble, Monopoly, Survival
Debates & Discussions
Otherwise seen missing in a passive classroom, games allow students to clear misconceptions and misgivings about Chemistry through debates.
Understanding Gameplay
In the process of understanding rules, students recognize the most basic aspects of Chemistry.
The drive to win
They are motivated to learn by their own need to win, not the pressure of marks or the need to take exams.
Game Dynamics
Dynamics allows students to take their time understanding the game and make decisions based on their level of comprehension.
Curiosity & Unpredicability
Students develop curiosity for the subject content which facilitates internalizing of concepts.
The final game follows the theme of Greek Mythology, where each character must finish a neutralization reaction to prevent the city from burning down.
Students were taught the concepts (used in the game) in a traditional environment and tested
I taught them the same concepts in a more animated environment - with videos, analogies and pictures.
The students used the game and did not know they would be tested. Their doubts and discussions was noticably more.